A Sound File

Which learning style/s does this ICT support?

It is obvious from the title of this particular technological application that auditory learners are going to be primarily supported with the use of a sound file. Using a sound file as a teaching tool will enable these auditory learners to gain the most from their learning as they are taught in a way that enhances their understanding, however the remaining students in the class will be able to benefit due to the variety and excitement a sound file delivers.

How could this ICT be implemented as a good cognitive tool within the learning environment?

Sound files can be used in many ways within the learning environment to enhance students’ cognitive understandings. For example, if the class were exploring other countries and the languages that they speak, sound files could be used to allow students to actually hear the language being spoken, thus enhancing their understanding and providing them with greater meaning. 

Also, teachers could record students during an interview or whilst they are giving an oral presentation to the class so that students have an opportunity to listen to themselves and discover ways that they can improve on oral presentations in the future, thus enabling personal reflections to occur.

How is this ICT enabling the development of creativity?

Sound files can be used by teachers and students in highly creative ways. One example that immediately comes to my mind is a reflective, relaxation-type learning experience. During this experience, a piece of music, such as this sound file, is played as the students are lying flat on the ground with their eyes closed in complete silence. Once the music is finished, students would need to draw a picture, write a story, write a poem, or express in some other way how the music made them feel and what they thought of when they were listening to it. This activity would be very powerful in enabling students to be creative and to really open their minds to concentrate on what they are feeling within themselves.

Of course, the use of sound files could also make for an excitingly creative dance lesson!!

Sound File Reference

Gann, U. (Musician). (2003). Recordings of Kyle Gann’s Music: Faith. [MP3 Recording]. Google in Creative Commons.

Teachers’ pedagogical beliefs and the influence on technology use

The reading for week five discussed how teachers’ beliefs can have a significant impact on technology use within the classroom. Teachers today have greater access to ICT, as well as many opportunities to acquire the skills related to ICT, although some teachers remain hesitant to include technology in their teaching (Ertmer, 2005). The reading discusses that the beliefs that teachers currently possess may be the reason for this hesitancy, and these beliefs may have been formed due to past experiences with technology (Ertmer, 2005).

The majority of today’s current teachers will not have had the opportunity to experience, or to even observe, technology use during their own years at school (Ertmer, 2005). This means that teachers may not understand the potential that technology has to allow students to learn meaningfully and skillfully. Due to this, computers are being used within the classroom to perform “low level tasks”, such as “word processing”, and “Internet research” (Ertmer, 2005, p.26), whilst extended tasks such as spreadsheets are not being explored. Lack of teacher knowledge in these more advanced areas of technology is hindering students’ opportunities to participate in technological tasks that will prospectively extend their skills.  

Furthermore, teachers are the ones who ultimately decide when and how to use technology within the classroom, and their beliefs regarding technology are going to have a large impact on these decisions (Ertmer, 2005). Ertmer (2005) suggests that in order to help teachers feel more comfortable with using technology, they need to be introduced gradually to the applications and skills associated with it. I agree with this statement completely because I know myself that being overloaded with new information and skills too quickly can actually cause an individual to become more intimidated, rather than comfortable and calm.

Ertmer (2005) states that if teachers begin by using technology to assist them with tasks that are already valued in some way, such as the task of communicating with parents, then perhaps teachers will recognise the potential that technology has for assisting them with new, more complex tasks. I believe that this would be an effective approach in order to ease teachers into using technology as it would allow them to see just how effective technology can be in helping with day to day tasks. Teachers will hopefully then feel comfortable in giving their students similar opportunities with technology.

 

Speech Teacher Uses Technology by Old Shoe Woman.

Interacting with an interactive whiteboard 

I believe that it is important for students to be given opportunities to use and interact with technology on a regular basis, due to the ever evolving technological society that we live in. For this reason, I intend to allow my students to use technology on a weekly basis within my classroom. Whether it be to publish work in Microsoft Word, to create a presentation in Microsoft Powerpoint, to explore the Internet for information on a given topic, to work together as a class using an interactive whiteboard (see image above) or even to have some fun with the huge variety of online games that are available, interaction with computers will enable students to learn essential skills that will assist them with completing tasks in the future, and it will also enable them to form a confident attitude towards using technology so that the future generations of teachers will not display the hesitancy towards technology use that many teachers today express.

Reference

Ertmer, P.A. (2005). Teacher Pedagogical Beliefs:The final frontier in our quest for technology integration? Educational Technology Research & Development, 53(4), 26-37. 

 

Image Reference

Speech Teacher Uses Technology by Old Shoe Woman (flickr). 

Online Games

Which learning style/s does this ICT support?

Online games are fantastic tools because they have the ability to support all three learning styles- visual, auditory and kinaesthetic. Every student is able to benefit from interaction with an online game.

How could this ICT be implemented as a good cognitive tool within the learning environment?

It has only been recently, during the creation of this blog, that I have become exposed to online games, but I wish I had known about them sooner. They are brilliant tools that can be used to enhance the cognitive ability of students.

Teachers can use online games within their lessons in order to help their students to better understand specific topics within the curriculum. For example, if a Year Two class was studying the Science topic of mammals, the online game, Is it a mammal? could be used to consolidate their learning. Within this game, students are able to learn the content through physically doing, but they can have fun at the same time, increasing their motivation to learn.

How is this ICT enabling the development of creativity?

Depending on the type of game accessed, students will have the ability to be creative in the enactment of the game. Some games enable students to choose different options and to experiment with the different choices on offer, thus enhancing creativity.

Online Game Reference

 Curriculum Corporation. (n.d). L766 Animal search: Is it a mammal? Retrieved March 18, 2009, from http://econtent.thelearningfederation.edu.au/ec/viewing/L766/index.html 

Some thoughts about webquests

The two readings for week four were to do with the topic of webquests. Dodge (1997, para.2) defines a webquest as an “inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the internet”.

 

Bernie Dodge- Creator of Webquests

There are two main types of webquests- those that are short term (usually between one and three class lessons) and those that are long term (usually between one week and one month within a classroom setting) (Dodge, 1997). Upon completing a webquest, students should ultimately be able to gain knowledge, which they can then integrate, extend upon and refine in order to complete later tasks (Dodge, 1997). Teachers should keep all of this in mind when they are designing and creating webquests for their students to complete, so as to enable the students to greatly benefit from a meaningful learning experience.

When designing a webquest, there are some necessary components that need to be considered and accounted for. Each webquest should include an introductory page, an explanation of the task at hand (which should be achievable and exciting), a list of sources that can be used to obtain the information needed in order to complete the task, step by step instructions on the process students should move through to enable a successful completion of the task and a conclusion page which ties the entire quest together (Dodge, 1997). 

However, there are some other critical considerations that need to be taken into account upon the creation of a webquest. Perhaps the most important of these is the consideration that webquests need to include questions that “require original thought” (McKenzie, 2000, p.1). This means that students should be able to create the answers based on their own thoughts and reflections, rather than simply researching the information and collecting the answers (McKenzie, 2000).

Ultimately, when completing a webquest, students should be drawing on their higher order thinking skills, which include those skills of “comparing”, “classifying” and “analysing” (Dodge, 1997, para.7). In order for students to be able to do this, teachers need to design webquests that ask students questions such as “Why?”, “How?” and “Which is best?” (McKenzie, 2000, p.2). These question should be embedded within a “research cycle” (Mckenzie, 2000, p.3) to enable students to move in the right direction and to achieve the goals of the webquest. Such a cycle should include the phases of questioning, planning, gathering, sorting, sifting and analysing, synthesizing, evaluating and reporting (McKenzie, 2000) and teachers should be there to assist their students as they progress through this cycle and work towards completing the webquest.

So, after reading the articles for this week, I have come to the conclusion that webquests have the potential to be very effective within the classroom. If the right types of questions are asked and a clear research cycle is scaffolded, students will have the opportunity to draw on their higher order thinking skills and to then use these skills effectively to achieve the goals of the webquest in a fun and creative way. All of this will lead students towards meaningful learning, which I believe is the most integral and significant element of effective teaching. As such, I hope to explore and use webquests within my future teaching programs to enable my students to gain the most from their learning in a varied, yet effective way.

References

  Dodge, B. (1997). Some Thoughts About WebQuests. Retrieved March 17, 2009, from The University of Notre Dame Portal. 

McKenzie, J. (2000). The Question is the Answer. Retrieved March 17, 2009, from The University of Notre Dame Portal. 

Image References

http://www.etrainexpress.com/images/bernie-jd1a.jpg (Google in Creative Commons).

Video Clips

Which learning style/s does this ICT support?

Vidoe clips have the ability to effectively support those students who have an auditory or visual learning style. Through viewing video clips, visual learners are able to consolidate their learning as they relate what they can see with the content they are learning, whilst auditory learners can consolidate their learning as they listen to information being broadcast through the vidoe clip, as opposed to being overloaded with written information from a website.  

How could this ICT be implemented as a good cognitive tool within the learning environment?

As stated above, video clips can be used as a cognitive tool within the learning environment in order to support those students who are visual and/or auditory learners. A teacher can choose to use video clips within a lesson as a means of clarifying the topic he/she is teaching. For example, if a class was studying the life cycle of a butterfly within a science lesson, a video clip could be used in order to visually show students this life cycle in an innovative and exciting way. The video clip included below is one such example.

As well as being able to visually see the life cycle of a butterfy within this video clip, students are also able to listen to the music and sound effects provided in the clip. This could be of some assistance to auditory learners as it may help them to process the information, and it would also be of benefit to the other students in the class because they are able to receive information in a fun and motivating way. If teachers can guide students as to where video clips can be obtained from and can teach students about how to look for effective and useful video clips, then students will be able to search for video clips independently and use them to further their learning on other topics. This would lead to the development and enhancement of students’ research skills, as well as their skills with using technology, and it would lead students towards learning in a meaningful way.

  

How is this ICT enabling the development of creativity?

Teachers have the opportunity to be creative in their teaching methods with the use of video clips. Video clips can be used creatively to support written information given to the students, helping students to make sense of this information and especially benefiting visual learners.

Furthermore, if teachers guide their students and assist them with their exploration and location of video clips, students can potentially become very creative in their research and presentations. Once students are aware of the availability of video clips and the huge benefit they can have to assist them with understanding certain topics, they can use these video clips creatively within presentations to the class or individual research projects to add effect to their research in a fun and interesting way. Students may even develop a desire to have a go at creating a video clip themselves, which would ultimately draw on and enhance creativity within the students.

Video Clip Reference

LaDeija, Chelsey & Chassidi. (n.d). The life cycle of a butterfly. Retrieved March 18, 2009, from http://www.youtube.com/watch?v=O-oidci9BQ8 (Google in Creative Commons).

Graphics and Images

Which learning style/s does this ICT support?

It is very clear that graphics and images are used within ICT to support visual learners. Graphics and images have the ability to help viewers of a website, blog, word document or other technological source to better understand and make sense of any written content that may exist within the source. For example, if the author of a website was writing about orchids, he/she could include an image of an orchid, just like the one included below, to assist viewers with their understanding of what the author is referring to.

How could this ICT be implemented as a good cognitive tool within the learning environment?

As stated in the previous question, graphics and images can be used effectively to assist visual learners with their understanding of written content. However, graphics and images can be used to achieve much more than that. Students will become much more interested in whatever they are viewing if there is an inclusion of graphics or images of some type. It is these visual elements that will ultimately gain the attention of the viewer from the very beginning and, once this attention is grasped, the written content will play its part and students will be much more focused. I have experienced this myself…I know that I am much more accustomed to want to participate and focus on a text if there is some visual element to it, and graphics and images are a simple and effective way to do this.

Furthermore, students should be made aware of the benefits of including graphics and images in their work and they should then be encouraged to do so often. This would allow them to explore ways in which they can enhance their work, making it more appealing to not only their audiences/viewers, but to themselves as well. 

How is this ICT enabling the development of creativity?

Students have the opportunity to be very creative with graphics and images. There is such a huge range of images and graphics available for students to experiment with and utilise that the possibilities are endless. Students can create collages out of a collection of images, they can experiment with different colours, shapes and positions of graphics and images, or they can even choose to use images that metaphorically stand for something else, such as representing the question “What will you be?” with an image of a bumble bee. Using graphics and images allows even the least creative of students to realise just how creative they actually can be, and they can have fun whilst doing it, which I believe is the most important thing.

“What will you bee?”

I will definitely not shy away from using graphics and images throughout my teaching career and I intend to encourage my students to include graphics and images in their work as often as possible. This is because I believe that the advantages and benefits of doing so are significant in allowing meaningful learning to occur amongst my students.

Image References

Bees cupcake by Min-bakingproject (flickr).

Orchid by *santosh (flickr).

 

Elearning

The second reading for Week Three discussed the teaching and learning method of Elearning. Elearning basically refers to teaching and learning that takes place solely online…there is no face-to-face interaction between teacher and students.

Before I even read the bulk of this reading I had my own opinions on Elearning. Personally, I do not believe that Elearning is an effective teaching and learning method. I think that it is extremely important for students, at any education level, to be able to have face-to-face contact with their teacher, lecturer, tutor, etc. This face-to-face contact enables students to ask questions, clarify anything that they may not understand and receive further information to assist them with their studies. I do realise that all of these things can be achieved online via email or other means, however I know that I would prefer the face-to-face contact because the Internet can not always be relied upon.

Furthermore, Elearning requires students to be very aware of what they need to achieve, to be self- motivated to complete tasks before they are due, to be organised with the management of their studies and to be highly familiar and capable with the operation of a computer (Cowley, Chanley, Downes, Holstrom, Ressel, Siemens & Weisburgh, 2002). As each individual student has a different learning style and has varied skills regarding the operation of a computer, I do not believe that Elearning will enable all students to learn effectively. I understand that it is important for students to learn to manage their own time and to take responsibility for their own learning, however I think that completing their studies in an Elearning environment would disadvantage those students who learn best via auditory means.

The only positive aspect that I can gain from Elearning is the fact that it is “anytime/anywhere learning” (Cowley et al, 2002, para.1), enabling students to study at times that are suitable for them and in the comfort of their own home although, as the article states, this can sometimes turn into “never/nowhere” (Cowley et al, 2002, para.1) learning if the individual student is not motivated to take responsibility for their own learning.

Therefore, Elearning is a teaching and learning method that I am not particularly fond of. I believe that it is important for students to have opportunities to take responsibility for their learning and to form some independence, thus some computer based learning engagements would be of benefit to students. However, I think that it is much more important for students to have the opportunity to interact with their teacher face-to-face and not solely through a computer screen and, as such, Elearning will not have a high priority within my future teaching programs.

References

 Cowley, J., Chanley, S., Downes, S., Holstrom, L., Ressel, D., Siemens, G. & Weisburgh, M. (2002). Preparing students for Elearning: Elearning course. Retrived March 12, 2009, from http://www.elearnspace.org/Articles/Preparingstudents.htm 

Using technology for meaningful learning

One of the readings for this week described the concept of meaningful learning. It began by discussing the idea of standardised testing and argued that using tests as a form of assessment is not meaningful at all. Standardised tests incorporate skills and knowledge that are not at all related to everyday experiences (Jonassen, Howland, Movra, & Crismond, 2008) and this decreases the level of actual meaning that students can gain.

As a student myself, I have to say that I firmly agree with this argument. I feel from personal experience that tests are, more often than not, meaningless. When preparing for a test, students will usually study all of the information that there is to know and they will get to know this information considerably well. However, as I have discovered from my own testing experiences, once the test has been completed all of the information that I forced myself to remember is suddenly forgotten. Thus, I believe that standardised tests do not lead to meaningful learning.  

The reading then goes on to discuss methods that teachers could use in order to enable their students to learn meaningfully. “Tasks that require intentional, active, constructive, cooperative and authentic learning processes” (Jonassen et al, 2008, p.2) have the potential to lead students towards meaningful learning and, when technology is used to engage students in these ways, learning can become even more meaningful for students (Jonassen et al, 2008).

As such, technology can be very powerful within the classroom due to the ability it has, when used correctly and creatively, to enhance students’ learning. Teachers should encourage their students to learn with technology, not from it (Jonassen et al, 2008). This means that technology should be used to allow students to “represent what they know” (Jonassen et al, 2008, p.6) in ways that are meaningful to them, rather than just as a means of locating information. For example, the software program Inspiration can be used effectively with students to enable them to represent their thoughts, ideas and information on a given topic in a creative and innovative way that is meaningful to them in some way or another.

Furthermore, technology use can lead students towards thinking more deeply. Students are able to express their thoughts and ideas in ways that require them to actually think about their thinking (Jonassen et al, 2008) when they use technology. For example, expressing what they know through the use of technological tools, such as spreadsheets, graphs and tables, requires students to think about exactly what it is that they need to express, and to decide upon the best way to do this so that it makes sense to them.

So, after having refelcted upon all of the points raised in the reading from this week, I came to realise just how effective technology can be towards creating meaningful learning for students. Technology has so many unique things to offer our students, including online games, webquests, powerpoint presentations and graphic organisers, thus I believe that to not utilise some of these resources would be depriving students of their learning. I think that technology has the potential to really allow students to demonstrate what they know, and the myriad of choices that students can make with regards to how they express this knowledge enables meaningful learning to really take place in a creative and varied way. Please click on this link for an example of an informative online game. This particular game can be used within a science lesson to teach students in Years One and Two about food chains. It is just one of the many ways that teachers can use technology to enable their students to learn in a meaningful way Food Chains Online Game.

As a student studying to become a primary school teacher, I hope to give technology a significant place within my teaching. I want to enable my students to gain the most from their learning in fun, motivating and effective ways and I think that encouraging my students to use technology would be a great way to do that. 

References

Jonassen, D., Howland, J., Marra, R.M. & Crismond, D. (2008). Meaningful Learning with Technology  (3rd ed.). New Jersey: Pearson.

Online Game Reference

Curriculum Corporation. (n.d). Food Chains. Retrieved March 12, 2009, from http://econtent.thelearningfederation.edu.au/ec/viewing/L1146/index.html 

Social Constructivism

This week’s reading was about the issue of social constructivism. It regarded a study that was undertaken to determine whether teachers’ beliefs and acceptances of constructivism actually lead them to take a constructivist approach in their own teaching.

Constructivism can be defined as a theory whereby knowledge is constructed through each individual’s own mental processes and their interactions with the surrounding environment (Brewer & Daane, 2002).  Today, it is a commonly accepted style of teaching that is constantly being compared to another, more traditional style of teaching known as objectivism. Objectivism is a directed teaching approach, which focuses primarily on instruction and the passive transmission of knowledge from teacher to students (C.Campbell, personal communication, March 4, 2009). For a brief overview on the attributes of constructivism, please view the following video in which John Abbott discusses the theory.

Personally, I believe that a balanced teaching approach, which is incorporative of both constructivism and objectivism, would be of most benefit to students, and this is the approach that I intend to take when I become a primary school teacher.

Constructivism places a great emphasis on problem solving (Brewer & Daane, 2002). This allows students to use higher order thinking skills, as stated in “Bloom’s Taxonomy” (University of Victoria, 2004). These skills include those of creating, evaluating and analysing, as well as the general skills of remembering, understanding and applying (University of Queensland Australia, 2009). This problem solving is able to occur because the teacher acts as a facilitator of knowledge, rather than as the complete provider of knowledge (Brewer & Daane, 2002). Students are encouraged to use their prior knowledge on a subject to increase their understanding of new subjects and they are given ample opportunities to work in groups and to socially interact with their peers, enabling students to learn from each other rather than only from the teacher (Brewer & Daane, 2002). As well as this, students become autonomous learners within a constructivist classroom as they are encouraged to think about their own thinking (metacognition) and to make judgements on what they have learned, instead of just “accepting what everybody said or what the teacher said” (Brewer & Daane, 2002, p.418).

It is due to all of the attributes of constructivism discussed above that I completely regard a constructivist style of teaching as being extremely beneficial to students and their learning. However, I do believe that is important to utilise methods of objectivist teaching at the same time so as to provide differentiation within the classroom and to assist those students who may struggle to understand at times. Through objectivism and direct instruction, these students will benefit from the guidance and clarity that this teaching strategy has to offer (Brewer & Daane, 2002).

References

Brewer, J.  & Daane, C.J. (2002). Translating constructivist theory into practice in primary-grade mathematics, 123(2), 416-417.

The University of Victoria. (2004). Bloom’s Taxonomy. Retrieved March 9, 2009, from  http://www.coun.uvic.ca/learning/exams/blooms-taxonomy.html

The University of Queensland Australia. (2009). Bloom’s Taxonomy. Retrieved March 9, 2009, from http://www.itee.uq.edu.au/~philip/Publications/sigcse-2001-talk/blooms.html

 Video Reference

http://www.youtube.com/watch?v=F00R3pOXzuk (google in Creative Commons).

A graphic organiser: Inspiration

Which learning style/s does this ICT support?

Inspiration is a graphic organiser that can be effectively used to visually represent the thoughts and ideas that students may have with regards to a given topic. In this way, creative use of Inspiration has the ability to successfully support those students with a visual learning style, that is, those who learn best from visual aids. Organising information, thoughts and ideas visually through the use of Inspiration will enable these students to benefit from their learning as they will be better able to process and understand their work if it is represented visually.

How could this ICT be implemented as a good cognitive tool within the learning environment?  

There are many ways in which Inspiration can be used as an effective cognitive tool within the learning environment. Students and teachers can use Inspiration to ”plan”, “organise”, “research”, “evaluate”, “comprehend” and “communicate” (Inspiration Software, Inc., 2009, para.2). The program can be used within any given subject across the curriculum and it enables students to organise and reflect upon what they have learnt in a unique and creative way, thus providing variety within the classroom. In turn, this variety will enable students to feel more enthusiastic and interested towards their learning as they have complete control over how they organise their work in a way that is meaningful to them, thus increasing their cognitive understanding of a topic.

Furthermore, teachers can use Inspiration as a way of transferring information to their students. Instead of simply writing on the chalkboard or handing out a worksheet, teachers can organise the information through Inspiration, providing students with a visual representation of what they need to know. This not only makes learning more fun for the students, but it also allows teachers to represent the information in more effective ways. Teachers have the opportunity to connect various ideas and concepts together visually through the use of a concept map and, once students have basically understood these ideas, teachers can expand on the information by transferring the visual diagram into a written outline, enabling students to gain an increased cognitive understanding of a subject.

How is this ICT enabling the development of creativity?

Inspiration enables teachers and students to be extremely creative in their work. Students are able to represent information, as well as their thoughts and ideas on a given topic, in a way that is meaningful to them as individuals. Students have access to the various graphical images within Inspiration that can be used creatively to represent written information in a visual way. As well as this, students can experiment with arranging their ideas and information in a diagram format, such as through the use of a concept map, thus expanding on their development of creativity.  

Furthermore, teachers have the ability to become creative in their methods of teaching through use of Inspiration. As has previously been discussed, teachers can use Inspiration as an alternative way to pass information onto their students. The more creative teachers are in doing this, the more beneficial Inspiration will be to the students and their learning.

 

References

Inspiration Software, Inc. (2009). Inspiration: The essential tool to visualise, think, organise and learn. Retrieved March 9, 2009, from http://www.inspiration.com/Inspiration

 Image References

Inspiration by mrjorgen (flickr).